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  • when can option "Send more ships for plundering than needed" for farming be expected to work. those percentages..

  • AntiGameOrigin

    Maximus10 - - AntiGameOrigin

    Post

    changelog?!

  • AntiGameOrigin

    Maximus10 - - AntiGameOrigin

    Post

    Quote from RiV-: “I'd like to introduce myself as AntiGame developer and am happy to be working on new features for the next version :)” Nice to meet you... we very much appreciate what you guys are doing, easing ogame for us....

  • AGO update?

    Maximus10 - - Archive [Bugs&Questions]

    Post

    Quote from Shole: “All what i can say to you is that it will be finished soon. You will see in announcement thread if there are some news about next update. :) ” you might share some screenshots/previews and so...

  • spy issue

    Maximus10 - - Archive [Bugs&Questions]

    Post

    wow, that was quick... thanks!! :closed:

  • spy issue

    Maximus10 - - Archive [Bugs&Questions]

    Post

    Hey! I'm playing Sirius universe, using chrome (ago updated to v.6) I just noticed that spying from galaxy view G1 to G2 takes ~1:30 mins, but same thing spying from G1 to G7, (it's a circle uni) takes ~2:30 mins... any idea why is that?! If I enter coords manually from Fleet I, II,III times are the same...

  • for me event list doesn't work only in messages, the rest works fine...

  • launching multiple fleets

    Maximus10 - - Fleet

    Post

    would it be possible to launch multiple fleets? It's like this; you spy all planets you wanna farm, after everything is done, you just mark targets and press launch or send fleet... there would be three conditions to meet - that come to my mind at the moment. 1. this would only be possible for launching on inactive players. 2. planet/moon you launch from has to have enough LC or SC. 3. launching location has to have enough deut. there should be an option if you wanna launch with SC or LC.

  • if you're asking me, this is my 6th time i think I play ogame, first time was when I was a student back in 2003. or 2004. And no, I never got my fleet crashed, I just didn't have time to play it because I had to study and work at the same time, so I just stopped playing and accounts got deleted. Now I've been playing for almost 2 years with some extended vacation modes because of work. A few months ago, I decided to go after HD 15 to make recy fast, I started upgrading, and a bit before my lvl 1…

  • I'd like to report a bug in antigame... When you wanna make new lvls of sensor phalanx, and you wanna see what it's range would be (by clicking new levels), when you get to system 1 or 499 it does not recognize circular uni - it's not turning from system 1 to 499 or 499 to 1... Thanks for your work, team!!!

  • my fleet is 50k LF, about 2k HF, 9k cruisers, 3k BS, 6k BC, 400 bombs 1100 dessies, about 11k recy 2.2M economy points, 9 planets

  • I stated my suggestions in posts above... and if you have read them you'd see that there are good arguments about it... mainly I just can't understand that recy consumes almost as much as destroyer after hyper 15, that in some usual ratios of what someone's fleet should be made of, and FS-ing that fleet, only recy would take more than 50% of deut... I really do not understand that logic... why do I feel like a parrot - repeating myself all the time... sorry guys.. but I'm glad we're having a dis…

  • and once AGAIN noone said that deut consumption should not change, we're just saying it shouldn't be 2 or 3 times more

  • I see that, and all I can say it's ridiculous... pls read all posts above, there are some arguments, what you posted is not an argument... but let's see.. you said what you said, I can now say this... Battlecruiser 20 systems fly hyper 5 fly time 1:18:28 deut consumption 130 hyper 15 fly time 52:58 - duet consumption 130 that's all I wanted to say about more speed more fuel... I know I'll be attacked from all sides now, so go ahead

  • I must say, I'm dumb, because I really can't figure out where you two are dragging your logic from... I see I won't be going for hyper 15, I was going for it till I learned deut consumption goes 3 times up... players in 1x uni are clearly unable to enjoy some things in faster unis...

  • LOL yeah, do I really have to say it one more time... recycler carries 20k (that's 20 000 resources) that's it's limit... + 18 000 needed for it's construction... resources needed for construction of destroyer is 125k- almost 4 times more... your comparing RL things don't "hold water" here... therefore how do you explain cruisers, battleships and battlecruisers cost more than recy (full cargo bays included) - OK cruiser cost a bit less, but how can they still fly damn faster than recy with impul…

  • how can something consume the same amount of gas powering 2 tons and 1 ton... it will surely consume less, not much less, but still less... though this RL comparison does not "hold water" at all... and also I don't understand how can you imagine recy would be heavier than destroyer... it can only be heavier in context of it's pilot listening to heavy metal music.. how can recy be heavier than destroyer, when destroyer would be much larger than recy, and equipped with massive weapons, cannons and…

  • Quote from iguypouf: “" Because you put a new better engine, and your recycler cost more deut to send them at the same speed than before ? That's very weird... " Mmmm', its not weird, technically its absolutely normal. A Citroen C2 will consume 3.8L / 100km driving at 120 km/h; A BMW M6 will consume 8L / 100km driving at 120 km/h. Dont forget that the recycler don't receive a BETTER engine, it receive a MORE POWERFUL engine ( combustion > hyperespace )” Yes, BUT, Citroen C2 weights just under 1 …