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  • Dev Post: A glimpse into the future...

    DevLaTron - - OGame

    Post

    Hello everyone, once again we would like to share a bit of information about what is coming to OGame soon. With the Wreckfield- Feature well on its way, it is time to look at the next update. Before the next OGame update Gameforge as a company will be implementing a new Portal. All Gameforge games will receive this new portal, OGame has been selected to be the first to be migrated.For this, we will be taking down the Pioneers- Test servers on Monday for internal testing and then reopen them once…

  • Dear players, after some re-iteration over the upcoming wreck field feature, we are now happy to update the Test- Cluster (Bermuda, Origin) with a first playable version of the feature. We have made quite a few changes based on tests and user/community feedback and are confident that this new system creates a better player experience. This is still in a very early stage, so please remember that this is a very early look at the finished feature. Bugs and design issues are to be expected! Here is …

  • Hello again, it has been a while since our last post, mostly because we are busy squatting all the bugs in 6.0. Today, we are happy to announce that with Beta1 of 6.0 our new API will be going live on the test servers. In "v1" of this API you will be able to request combat reports directly from our servers via an easy to use API. Please remember that this version of the API is still work in progress, yet we wanted to provide you with a working version as soon as possible. Keep in mind that thing…

  • Hello again, thank you for all your feedback on the API! We want to answer some questions that we collected since the release of the initial post. Question: "Will the API allow access to other information like profit/losses, mine production, IPM attacks, espionage reports, fleets, scores, statistics?" We have to take great care about what information will be provided and how to ensure that game balance and different play styles are not disrupted, but are open to suggestions. For our first round …

  • Dear players, first off, a couple of words about this post: We have been monitoring feedback in the communities about how 3rd party tools interact with OGame. In order to work together on some of these issues we want to try out this new type of "Dev Post". To accommodate all language communities these posts will be made in the Origin Board and in english only. Feel free to direct any potentially interested players / developers to this post. Now, for the good stuff: As you have probably heard, wi…