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  • The Original Origin™ Spam thread

    stark - - Spam

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    post hunt

  • Depopulation suggestions

    stark - - Feedback & Discussions

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    The ideea of starting with a developed account is very interesting and I think it could work.I just have questions about the planet sizes you get. Gameforge should take some of these proposals into account.Ogame is a great game and it's a shame that it has these drawbacks due to lack of players.

  • Depopulation suggestions

    stark - - Feedback & Discussions

    Post

    Quote from Optimus Prime: “you would have to reprogram a second debris field somehow...could just add second label when you rolll over it "Defensive debris" you could get 20% if you drop 1 rank or more and 35 % if you drop 5 ranks or more go as far as you want 50 % if you drop 10 ranks or more (and those are percentages of defensive structure ressources spent lost) :thumbsup:” You could think that some of the debris fell on the planet and you can colect it from the surface.You get a special item…

  • Depopulation suggestions

    stark - - Feedback & Discussions

    Post

    Quote from Optimus Prime: “well thats true..but getting a defense debris field is the same end result as getting fleet debris field..just give defensive debris only to the defender at 30-40% rate whats lost..will give them small consolation/incentive to rebuild Just my humble opinion anyways :)” that's an interesting ideea too

  • Depopulation suggestions

    stark - - Feedback & Discussions

    Post

    I think knowing that you can double your production raiding inactives is a good stimulent to not give up after you lose your fleet.And the feeling that you can do something to get more resources and grow faster makes the game more interesting,even if you don't smash fleets but just small raids on inactives;some people are happy with that. Maybe this ideea won't bring new players but could make players who already play not to give up so fast because they are too bored.And I am sure this would cha…

  • Depopulation suggestions

    stark - - Feedback & Discussions

    Post

    Quote from vulca: “In some universes there is so many inactiv that it's hard to colonize new planets ... And they ask to delete inactives with DM (or at least moved it elsewhere) Anyway, i don't see how increase the inactives will bring back new actives” Some universes are so empty that you can't find 10 planets in the entire galaxy,I'd rather want to see some inactives than empty space. People would have something to do,not just boring mining. Leaving inactives there for those who want to raid …

  • Depopulation suggestions

    stark - - Feedback & Discussions

    Post

    I think a score limit is enough,it's easier to implement,just another "if" in the script.I don't know much about scripting but I don't think is complicated to do it

  • Depopulation suggestions

    stark - - Feedback & Discussions

    Post

    I open this thread to discuss different ideas that could increase the number of players so please leave comments and I hope Gameforge will listen to us and implement some of them ingame. My suggestion is to remove account deletion after 35 days if there is no DM purchased.Many players raid inactives ,especialy on depopulated universes where even top players do that because they have no other targets.Some people raid inactives just because is easier than raiding active players and just mining is …

  • What do you think about giving a new purpose to storages from moon? The story could sound like that:"Its is easier to dig into a moon because of low gravity,so a vast network of tunels and storages can be built inside the moon,to protect resources from plundering.Anyway,diging takes time so the amount of resources wich can be stored inside the moon will increase in time.Each level of the moon storage will increase the eficiency of diging.Also because of the moon size you can't dig forever,so the…

  • Battle algorithm

    stark - - Archive [Bugs&Questions]

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    Hi,I had some discussions with few people about how a battle really works. Is there any way to get the real battle algorithm? Please don't recommend simulators,I want to know how a battle works in general,not the outcome for a specific case

  • Ogame Championship

    stark - - Archive - Suggestions

    Post

    I don't know much about hallowen universe but I think this could atract audience and competitors as well. You have to deal with players similar to your ranking.Anyway,I don't know if everyone sould start with the same fleet,maybe same fleet value but to be able to choose what kind of ships you want,because fleet ratio is very important.If you get a new account for that universe this should be the way to do. And this could be easier than my original thought because you could keep resources and pl…

  • Ogame Championship

    stark - - Archive - Suggestions

    Post

    Hi all I would like to propose you an ideea that seems very interesting to me and want to know your opinion too So,we have championships for every kind of sport and many games(such as starcraft,Dota....) Well,why not Ogame chapionships? Why don't create some temporary universes at every few months where people with similar fleet scores can go for 2-3 weeks,beat each other and then return to their own universe. At the end the player who did the highest damage gets a reward,maybe some dark matter …

  • Capitolul 15: Lună

    stark - - RO - Romanian

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    Lunile sunt unul dintre elementele cele mai importante din OGame,nu doar pentru că îti permit să faci fleet-save în sigurantă dar pot fi folosite pentru a intercepta flotele inamice sau să trimiți propriile nave la capătul universului in câteva fracțiuni de secundă.Din aceste motive este foarte recomandat să depui eforturi pentru a obține o lună,imediat ce ți-ai dezvoltat o economie stabilă,capabilă sa susțină acest efort costisitor. ==Ce este o lună?== Spre deosebire de planete,ele pot fi creat…

  • I like the ideea

  • Very good ideea.It would make the game less monotonous and would bring a change in the gameplay.For example if you have a 4x fleet speed galaxy but 30% DF and another galaxy with 1x fleet speed and 70% DF,you would try to catch a fleet in that with 70% DF but it would be easier to catch it on 4x fleet speed.The ideea is to make galaxies with positive and negative points: high fleet speeds-low DF and vice versa high resources production-long building time more fields-low energy production high DF…

  • Auction articles

    stark - - Archive - Suggestions

    Post

    I think would be an interesting thing to be able to buy and sell auction articles from another players.It could be created a new section as normal auction where you can place an item at a certain price and a start biding valour if you want and others to be able to buy them for dark matter

  • I would like if the best answer is posted after the time to answer comes to end