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  • Is there any technical reason for gameforge.com to require only alphanumeric characters in passwords? If you're properly handling the passwords it shouldn't matter what characters are used (as long as they fit the minimum number of characters and possibly any checks for ultraweak passwords of course).

  • Yeah looks like it doesn't change base speed or fuel consumption when ships upgrade, only the drives used. Should be: Small Cargo: base speed 5k & fuel consumption 10 => speed 10k* & consumption 20* at impulse 5 Bomber: speed 4k => 5k* at hyperdrive 8 (fuel consumption stays the same at 1k*) Recycler: speed 2k* & consumption 300* => 4k & 600 at impulse 17 => 6k & 900 at hyperdrive 15 * Current base values in the sim

  • Sorry to keep you waiting. I've added TR and updated DE. Thank you both!

  • Added, thanks so much!

  • Update, I've removed the translation keys for dens, to coincide with the v6 update to the tool.

  • As Shole said, this has been updated for version 6. The only change is the removal of dens.

  • Every unit currently in the game has a structural integrity of metal + crystal. Is there any special reason for this be different? With the given SI, it would take only 2'400'000 / 12'000 = 200 IPMs in one wave to destroy this at equal techs, not 250. If SI were consistent, you'd need 100 IPMs, which is still ludicrous for a single wave. Also, a rapidfire of 1 is normal combat. You need at least 2 to have any chance to fire again (assuming integer rapidfire values).

  • You posted a thread already: [ open ] MIssing Ships in Shipyard after come out from VM Did this happen in a version 6 test universe?

  • As shown in the screenshot, the chatbar can and will cut off your last planet if you have enough planets that you have to scroll to get to the last one. This makes it really hard if not impossible to switch to the moon from the planet list (not in the screenshot, but Crimson King has seen it). Suggested fix: add a chatbar-height space at the bottom of the planet list (if not the whole page) to prevent such overlap.

  • It was suggested and rejected back in 2012: Faster than 1 sec

  • Very overpowered imo. I think if it's done it should never be more than 3 days like the tutorial's Commander bonus, or preferably 12/24 hours.

  • Very overpowered imo. I think if it's done it should never be more than 3 days like the tutorial's Commander bonus, or preferably 12/24 hours.

  • Will the api's serverData.xml be updated with the new circular universe settings?

  • auctioneer modification

    kwinse - - Archive - Suggestions

    Post

    It discourages people from driving up the price for any reason besides that they actually want to pay that price for the item.

  • Connections are only made while you're researching, and aren't permanent. It doesn't matter in any way which specific labs are connected (if the game even currently does anything more than effective lab level), since you can't upgrade any labs while research is underway (and conversely, you can't research anything while any lab being built). The game does list your effective lab level when you go to research, at least as a Commander feature.

  • No vmode galaxy viewing

    kwinse - - Suggestions

    Post

    Dislike. If I go into vacation at least partly because of a bully in the area, I should be able to see when he moves on and it's safer to come out of vmode. And for that, I shouldn't be forced to rely on potentially inaccurate third party tools.

  • Missile ACS

    kwinse - - Archive - Suggestions

    Post

    What's the point of ACSing missiles though? Grouping damage would provide little benefit compared to fleet ACS. EDIT: Misread a bit. But still, I don't see it being a good thing to queue missile sends based on alliance need. Members should be actively helping or not at all.

  • OGame API

    kwinse - - OGame API

    Post

    Maybe have a manually updated list of links to a universes.xml for each community here at Origin, or more widely publicize such a list if it exists already? People won't have to guess at universes existing and communities if they're all there.

  • Quote from Marflabr: “Hey there! Just noticed that there's an error in the Research tab... The level of the Research Lab isn't changing the Time to complete the researches... The formula somehow is always assuming the Research Lab level as 0. Cheers.” Technically it was using the Robotics Factory level. >_> Fixed, thanks! @Xunfop: Added, thank you!

  • Pushed an update just now. It's mostly internal changes and optimizations. The most noticeable changes are that the language bar is now inline with the buttons, and that the buttons highlight while your mouse is over them like they do ingame. As always, let me know if I made a mistake somewhere, or if it looks horrible in your browser.