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Update 5.7.9
PostAre these examples from test cases, or calculated manually? If manually, are you sure the numbers are correct? Judging by them, the base speed for rec's will rise from 2000 to ~5930 (unless I'm mistaken). And with 15th hyper, they will fly about as fast as LF's with ~17th reactive.
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I don't play in origins universe, but I've still got a suggestion Lately, there's been some cases of top accounts being hacked. Even if they got banned for protection almost instantly, they still had moons \ planets where the fleet was at, deleted. That causes the fleet to belong to space, with 0 tech'es. While people are responsible for protecting their passwords, it still would be cool to have some sort of additional protection. You can get your email hacked, or a spy could enter your alliance…
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I'm doing almost the same stuff at any speed, except for RIPs i guess. Speed has an effect on how much resources you can plunder, and on how easy it is to reach your opponent. Your fleet save time when it's not profitable is the same for all speeds, if you consider it relative to miner's. The mines are working 100% of time; if you FS for 8 hours, you miss on 33% of time, and it's the same whether it's x4 or x1. I'd say that fleet is getting stronger with more speed - due to human reaction time f…
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I haz a fleet and i'm building moar fleet and me likez it. Also, it's much easier to crash ppl @ x4. Moreover, plunder of resources from whole night of x4 is much better, crashing miners in FS by the morning is better than at x2. x2 is x4 is (x1 is lol)
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Quote from kapiszon: “18hf/16lc 13.12.2011 11:34:55 Your expedition discovered a small asteroid from which some resources could be harvested. Metal 22.680 have been captured. Another result which indicates, that exps result, although better, are still far away from being normal” Hmm...are you sure it was 18hf/16lc? because their small event results should be: Metal: 27.320-136.600 and you obviously found less than 27.230 metal. I haven't ever experienced less than expected minimum, though - and …
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Just saw Dem_Koning, who i've been hunting before, come out of vacancy. Meanwhile, I've been about to farm resources from his neighbor nearby.... 1323522341-clip-36kb.jpg The guy was online all the time...fast forward ~1 hour, guy's down 500 ranks in highscore, 250->750... 1323523497-clip-37kb.jpg Another great hit from smoczek. Yay! (know it was him by debris collection time. well, he's 2 systems away from the guy) On the other hand, I've been flying for ~22 hours yesterday non-stop, still fall…
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What do you mean? The current results are back to old stats, that's all. What, you thought they'd change them to something better? I mean i've never gotten anything less than what I've expected since the fix. There's no more bug, and I don't get your point. Metal: 450.000-900.000 Crystal: 225.000-450.000 Deuterium: 150.000-300.000 These are expected results from 9k expo on medium sized resource find(ancient freighter convoy) Metal: 900.000-1.800.000 Crystal: 450.000-900.000 Deuterium: 300.000-60…
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Kapiszon, all the results you've posted are normal. 400k metal you've got was on the high end. Metal: 90.000-450.000 Crystal: 45.000-225.000 Deuterium: 30.000-150.000 These are the ranges for 9k expedition points expo fleets, with small finding. If you less than that with a _full_ expedition fleet, then you can say they aren't normal. But everything you've posted seems fine.
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Pretty sure that fleet findings always used to go from "total nothing" to large findings. Even before the bug \ in standard uni's, there was a chance of getting 0 ships on a fleet find event, or just a few. Resources seems fine....haven't gotten less than the standard minimum values yet. I'll report if I will, though ;|. But yeah, expo's aren't very good in x4, at least by this point - raiding 2 inactives instead would already give a little better results. Still, it's an option in case inactives…
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Talhannte's lower stats have 2 reasons - one is, he always has a bank of resources simply due to a lot of fights. The second is that his mines are top30 level, while his fleet is top1. He's able to target more guys, but not that much more, than guys with top10 fleet(pretty much few fleet people difference and occasional big bunker). Also, he's on mobile planets.However, I'm currently mining 16kk/day, so if he's on ~12-9kk/day production, it requires a good hit per day just to stay even. Well, he…
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Expedition......
PostIt's still bugged even post highscore fix. 6500 crystal from a 9k point expo...
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KILL_IT_WITH_FIRE_FUNNY_FORUM_PICS_KILL_IT_KILL_IT_WITH_FIRE-s500x350-132460.jpg Okay, going to post this CR, because it's interesting. 2nd day making a fleet, no recyclers yet because I was mostly farming(can't handle enemy fleets yet) Used my moonmaker for LF coverage. Anyway, 100 recyclers for a 300 recyclers battle made things complicated. Log. [670] Carrier, [CCCP] Aoueu vs. krasiboro (22.870.000, Uni670.org, 03/12/11) ~120 recyclers left, defender comes online and starts building recyclers…
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honor points
PostWell, even in old protection it was usually a case of not going over 30-35% of account in fleet until about 1.2kk points. That's because 30% of account from top3 player would be enough to crash 99% targets solo, and the rest 1% would be ACS targets(and most of them would be good, hard to reach players anyway so investing a lot into rare chance of crashing them wouldn't be very reliable...or profitable) At this point, there'd be less inactives than in this universe, but not by far. Currently I'm …
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honor points
PostQuote: “you like easy things, easy profit, easy targets” That's incorrect. What we like is lot of targets, and big profits. I'd rather be playing in an old\dead universe with 300 players than in a new universe where outside of top200 people are protected for a year, if that makes sense to you. As in, give me a universe where everyone in top2k is a pro and it'll be most fun universe for me, ever. I like universes where you can achieve great growth rate based on your skill level. Over here the cap…
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honor points
PostEDIT: double post