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Quote from Smoke Nightvogue: “The thoughts provided in the first post are making things way too complicated. There are much easier means to address Moons sustainability problem, such as capping Destroy mission's speed to remain 1x regardless of the server's ships flight settings, be it 1x, 2x or even 10x Universe. At the same time, research bonuses such as Hyperspace Drive 15 are still supposed to reflect on how quickly the mission reaches its target. ” I agree x1 rips for all servers would be b…
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x1 speed for deathstars sounds like a solid option too. Many changes that happened are/were not perfect, but if the upside is overwhelmingly bigger than the downside, it should be done. I find it hard to believe that people would not be happy to see something of the sort happen. This would be good for everyone. The change in deploy would not be for every universe.
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I think you should read the parts you didn't read, or read again if you read the whole thing, I believe I covered most things, including exposing how fast universes are simply unsustainable the way they are at the moment, without a change of the sort. You simply cannot combine life with keeping a fleet. Only an uncontested player/alliance can, and I'm sure those guys would prefer to have a lot of fleets to hunt, than close to none because they popped every moon and scared everyone away. We are t…
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Greetings everyone, I have had an idea, influenced partially by someone else and by part of the community wanting to change how vmode works, about how ogame works in normal speed universes and faster ones, involving the quality, competition, and universe's lifespan. I believe changes to vmode shouldn't even be considered until something like what I'm about to suggest happens. Lets imagine we are talking about developed universes, with big accounts. In classic ogame, fleets run at x1 speed. You s…