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  • Quote from ErikFyr: “Are you using AntiGameOrigin by Shole or AntiGameReborn by RiV, I can try to move this to the correct place where someone might be able to help ? ” It says "by Shole" in the options page.

  • I am a miner and I frequently farm inactives. After sending espionage probes to a list of inactive players and get espionage reports from them, I click the "A" button (as seen in the screen shot below) to engage the attack page (the "Fleet 1" page). d3gfWzf.png In the opened page (Fleet 1), there is an information bar as seen in the screen shot below, which sometimes appear and sometimes it is not there. The bar exists: ZAGBE0t.png There is no bar: U3t8MbD.png Why does it matter? If you are farm…

  • Menu_Item_Order.png Can you please fix the item order in the tool tip menu. Sometimes my brain gives blue screen error because of this after a long day. You only need to swap places of "Research" and "Facilities". It shouldn't be too difficult.

  • Quote from Reticent: “Instead of accounts in vmode you now have empty spaces which are not in short supply, not more players. ” Empty space is better than space allocated by inactives forever. Quote: “The universe over all looks emptier, and less appealing. ” Does it look more appealing when a universe is full of never returning inactives? Quote: “Valuable farms disappear, making it harder for players to gain resources. ” I didn't know we can farm the vocation mode players. Sorry. Quote: “People…

  • Problem: I am playing in Universe 1, and there are a lot of inactive players on vocation. Since they have purchased dark matter in their stock, their accounts are never deleted and they stay there forever. This fills up the entire universe with a lot of unused garbage accounts. My suggestion: If a player is on vocation and his account is inactive for more than 28 days (indicated with capital "I" in the galaxy view), the account starts to lose its dark matter. When the all dark matter is complete…

  • Quote from Charlie: “So it would be like a "Destoy" botton per mission in the fleet tab I guess. And the ones that only have probes, the player will be able to destroy them. ” Similar to how the all buttons are not shown in the galaxy view screen, the "Destroy" button will only be shown if the incoming fleet is consisting of only espionage probes. If there are at least one other kind of ship accompanying to the espionage probes, the "Destroy" button will not be visible.

  • I'm sorry for the missing information. I am adding the details. The probes that are caught are always destroyed. The destroyed probes turn into debris around the spied planet. When a probe is destroyed, the spying player get no information; maybe he gets a message saying that the communication with his probes are lost. Also, this catch & destroy has nothing to do with research level of any technology. It is just, if a spied player sees that he is being spied, he is simply able to kill the approa…

  • I had suggested this idea around 2006 in a localized forum, and my idea was rejected and got lost among lots of other suggestions. I would like to suggest it once more by answering the claims made that time. My Idea: If a player sees an incoming espionage probe, he/she should be able to destroy it (unless there are no defensive buildings in that planet) by simply clicking a "Destroy" button. Reason 1: Espionage must be done secretly and without getting caught, as the common sense confirms. In th…

  • Before installing AGO, I was able to open a drop down list of recent entries in every form field. Since installing AGO, double clicking form input fields have no effect. Example screen shot from another browser: cZ5FTth.png This implicit browser feature helps a lot, especially at Fleet #1, Defense and Shipyard pages. Looks like AGO has disabled it. How can I restore this feature back?