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  • 48 hr Vmode revamp

    WeedBoy - - Feedback & Discussions

    Post

    Quote from Shole: “Dark Matter isn't the point now. Quote from WeedBoy: “If I vmode on Tuesday night and my next day off is on Thursday I am stuck in v-mode watching nothing happen till when ever I v-moded Tuesday night. ” Than don't go in Vacation Mode and instead do long fleet save. Keep in mind that OGame is strategic game and Vacation Mode should not replace good Fleet Save. ” I would normally agree with you but a next galaxy deploy at 10% cost 98kk duet. and with me rarely getting 3-4 hrs o…

  • 48 hr Vmode revamp

    WeedBoy - - Feedback & Discussions

    Post

    I have no idea who all agreed that a Mandatory 48hr vmode was a good idea but come on your killing us. Think about this instead and not to mention You guys (GameForge) are a business, your supposed to be making money not trying to find a way to slow your DM Purchases so please look at this. Vmode for 24 hrs with a 12 hr Cool Down and for ever 24 hrs spent in vmode beyond the first 24 hours incurs +6hrs added to the V-mode CD. Cool Down equals V-mode Lock out So if you stay in V-mode for 24 hrs y…

  • Noticed today that you guys changed the way you delete a colony... first pass: (not hidden) Secondary: Nane of planet Bug... one it doesn't hide your password #2 if you have multiple "Colony" named planets it gives you the error wrong planet name until you rename it to something other than colony...... This feature isn't even needed in the first place if a player deletes the wrong planet to bad (IMO) cause they should have been paying attention or not let their script have or use this function..…