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  • Warsaalk -

    Posted the thread Fleet, Defense and Combats Colonization save interception possibility.

    Thread
    Hi, We used to have people save on debris which would be possible to time back. Now with the possibility to save via colonization it has because somewhat impossible to . So I want to find a hard yet possible solution to make it somewhat possible to…
  • pixel627 -

    Replied to the thread TrashSim - OGame combat simulator.

    Post
    Hi, My suggestion : - add a warning when the fleet ratio is >5:1 cheers
  • Panda Rosso -

    Replied to the thread Resources and Facilities speed of construction of facilities on the moon..

    Post
    Quote from TGWo: “nano request level 10 of robot for my opnion if you can add nano in the moon, you will be able to create a large bunker, so will become impossible destruction of moon ” That's why i think it shouldn't be connected to robot factory.…
  • stellar pegasus -

    Posted the thread Alliance and Player Interaction Really need a global Uni live chatroom.

    Thread
    Ok i am trying to find a moonshot partner in uni Cosmos and i am tired of messaging people one after another in the highscores. its ridiculous. i posted in the forums in that uni and still nothing. nobody checks the forums, well maybe 10% do but that…
  • TGWo -

    Replied to the thread Resources and Facilities speed of construction of facilities on the moon..

    Post
    nano request level 10 of robot for my opnion if you can add nano in the moon, you will be able to create a large bunker, so will become impossible destruction of moon
  • Panda Rosso -

    Replied to the thread Resources and Facilities speed of construction of facilities on the moon..

    Post
    I forgot about it. What i want to say is that, allowing what the author asked is a little bit too much. Anyway my point of view is that the robot factory and the nanobots are the same, the difference is in the efficiency. So why don't we do as requisite…
  • TGWo -

    Replied to the thread Resources and Facilities speed of construction of facilities on the moon..

    Post
    Quote from Panda Rosso: “So, if i have to say that something should change in the moon construction system that is that we should have nanobots instead of shipyard. ” you need shipyard to build defence with nano production of defence will be many…
  • Panda Rosso -

    Replied to the thread Resources and Facilities speed of construction of facilities on the moon..

    Post
    I would like things like this, but i have to say no for one reason. I think that the game developers just thinked the moon as a field where you need a specific amount of time to build what you "need". The robot factory and shipyard were only cause they…
  • Panda Rosso -

    Replied to the thread Resources and Facilities More Moons per Planet and More fields allowing resource buildings to be built on Moons!.

    Post
    Quote from TGWo: “Quote from stellar pegasus: “Planets that can have up to 3 moons. ” I don't like ......... in this way fleetsave will become super super easy ........... will become impossible to crash fleets. Already around there are too much…
  • TGWo -

    Replied to the thread Resources and Facilities speed of construction of facilities on the moon..

    Post
    i think could be interesting in a hand to use structures of planets in the moon (so need less fields), but in the other hand will become too much easy to build a bunker in moon, changing all situation of destruction of moons (and so changing effect in…
  • TGWo -

    Replied to the thread Resources and Facilities More Moons per Planet and More fields allowing resource buildings to be built on Moons!.

    Post
    Quote from stellar pegasus: “Planets that can have up to 3 moons. ” I don't like ......... in this way fleetsave will become super super easy ........... will become impossible to crash fleets. Already around there are too much moons Quote from…
  • stellar pegasus -

    Replied to the thread Resources and Facilities More Moons per Planet and More fields allowing resource buildings to be built on Moons!.

    Post
    There cannot be such a thing as "a moon consisting of any amount of resources, or planet" it cannot go with this game, otherwise planets would have to deplete their resources.
  • stellar pegasus -

    Replied to the thread Resources and Facilities More Moons per Planet and More fields allowing resource buildings to be built on Moons!.

    Post
    Also if you are gonna tell me that its because planets are much bigger, well my planets are normlly around 14,000km, and my moons are around 8,700km so.... if you are gonna go by that logic that a moon must have so and so much resources, then so much…
  • stellar pegasus -

    Replied to the thread Resources and Facilities More Moons per Planet and More fields allowing resource buildings to be built on Moons!.

    Post
    Quote from Bl4cky: “Why is there a need to mine resources from moons. Let's get into the "Lore" of this game. Say you put 4-7 Million Ressources consisting of crystal and metal into producing a moon and now you mine the moon and get more resources then…
  • Bl4cky -

    Liked ckwalsh’s post in the thread General New Game Mechanic: Forgotten Colonies.

    Like (Post)
    As empires expand to new frontiers and greater riches, it is not uncommon for far reaching colonies to be forgotten. Those without contact from their emperor for too long often forget about their master, and reestablish relationships with their
  • Bl4cky -

    Replied to the thread General New Game Mechanic: Forgotten Colonies.

    Post
    Interesting. I like it.
  • Bl4cky -

    Replied to the thread Resources and Facilities More Moons per Planet and More fields allowing resource buildings to be built on Moons!.

    Post
    Why is there a need to mine resources from moons. Let's get into the "Lore" of this game. Say you put 4-7 Million Ressources consisting of crystal and metal into producing a moon and now you mine the moon and get more resources then what it consists of.…
  • Bl4cky -

    Replied to the thread Resources and Facilities speed of construction of facilities on the moon..

    Post
    I don't really see why one needs such a fast production on a moon, you are pretty limited by the amount of fields you have anyway. Where is the need to construct a moon base in say a second? :D I for one never really get the robot factory very high,…
  • Angeluss -

    Posted the thread Resources and Facilities speed of construction of facilities on the moon..

    Thread
    My proposal would be, instead of having a robot factory on the moons, so that with these robot factories build faster the lunar installations, better link the levels of robot factory and manufactures of nanobots of the planet so that they also have…
  • stellar pegasus -

    Liked ckwalsh’s post in the thread General New Game Mechanic: Forgotten Colonies.

    Like (Post)
    As empires expand to new frontiers and greater riches, it is not uncommon for far reaching colonies to be forgotten. Those without contact from their emperor for too long often forget about their master, and reestablish relationships with their