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  • Gabriel -

    Replied to the thread Fleet, Defense and Combats I think [Destroy MOON] Need to adjust!!! current situation Serious Threat "FS".

    Post
    Quote from stellar pegasus: “Instead I think they should make defense easier/faster to build on a moon and that would solve the problem. Like allow separate fields for shipyard and nanite building so they can be raised higher without affecting usual…
  • Gabriel -

    Liked stellar pegasus’s post in the thread Fleet, Defense and Combats I think [Destroy MOON] Need to adjust!!! current situation Serious Threat "FS".

    Like (Post)
    Instead I think they should make defense easier/faster to build on a moon and that would solve the problem. Like allow separate fields for shipyard and nanite building so they can be raised higher without affecting usual fields. Then you can make a lot…
  • stellar pegasus -

    Liked Gelgath’s post in the thread General Npc planets/outposts.

    Like (Post)
    The idea is rather simple, on random locations npc pirates/aliens/encounters appear on the galaxy map. The point of this is to add some variation to the game in form of combat. Its good that great ranked players cant really attack lower ones, but with…
  • stellar pegasus -

    Replied to the thread General Npc planets/outposts.

    Post
    I am totally for this idea except I would like it more if it were not npc planets that stay there forever, but rather a group of ships spotted in some system, and you only have a few hours to attack them for unknown res reward and DF from their ships. …
  • stellar pegasus -

    Replied to the thread Fleet, Defense and Combats I think [Destroy MOON] Need to adjust!!! current situation Serious Threat "FS".

    Post
    Instead I think they should make defense easier/faster to build on a moon and that would solve the problem. Like allow separate fields for shipyard and nanite building so they can be raised higher without affecting usual fields. Then you can make a lot…
  • stellar pegasus -

    Replied to the thread Fleet, Defense and Combats Change the way shielding works to favor bigger units.

    Post
    I think shielding should be an absorb damage function, not a bounce back function. It should absorb the damage and then the Structural integrity is damaged after shielding is lost in a battle, or maybe in each round (like it can recover). Hopefully…
  • Gabriel -

    Posted the thread Fleet, Defense and Combats I think [Destroy MOON] Need to adjust!!! current situation Serious Threat "FS".

    Thread
    Over time, in many high-score servers, "destroying the moon" becomes easy. This is not a good thing for "FS". I think at least one function should be opened up. Players can choose to stack some metal on individual moons, increase their size to cope with…
  • ErikFyr -

    Liked stellar pegasus’s post in the thread Fleet, Defense and Combats In-game battle simulator.

    Like (Post)
    Ok this game really needs an in-game battle simulator, or at least something that will show you your losses/profits on an espionage report. Maybe it could be some kind of button on an EspReport that opens up a pop-up window, plain and simple type, enter…
  • stellar pegasus -

    Posted the thread Fleet, Defense and Combats In-game battle simulator.

    Thread
    Ok this game really needs an in-game battle simulator, or at least something that will show you your losses/profits on an espionage report. Maybe it could be some kind of button on an EspReport that opens up a pop-up window, plain and simple type, enter…
  • DeLord -

    Replied to the thread Nixian Raid Tracker.

    Post
    Hey @Nixian, it looks like your script calls your parseCR() method (which does the AJAX-stuff) for every CR on the current page, when the "Check messages" gets clicked. Inside of the parseCR() method at the end, you save every CR with its API-id into…
  • Charlie -

    Liked TGWo’s post in the thread Resources and Facilities Add this extra to make this game more fun for miners.

    Like (Post)
    I am not against the idea, but I think it is a very subjective evaluation to say that competition would increase; in fact I don't care to know how many resources I have produced ....... what interests me is to accumulate and plan the next…
  • Charlie -

    Liked Raszagal88’s post in the thread Alliance and Player Interaction ​Favourite messages.

    Like (Post)
    Have you considered messages to be moved from inbox into the favourite box, so once we have deleted the whole inbox, that favourite message remains into the favourite box?
  • TGWo -

    Replied to the thread Resources and Facilities Add this extra to make this game more fun for miners.

    Post
    I am not against the idea, but I think it is a very subjective evaluation to say that competition would increase; in fact I don't care to know how many resources I have produced ....... what interests me is to accumulate and plan the next…
  • stellar pegasus -

    Posted the thread Resources and Facilities Add this extra to make this game more fun for miners.

    Thread
    It can create competition between players to see who can make the most resources and this will help with increasing the population of Ogame i think. It is an area at the resources tab that shows how much resources you have mined to date (ever). Maybe…
  • Guderian -

    Liked Mostrivia’s post in the thread Fleet, Defense and Combats Change the way shielding works to favor bigger units.

    Like (Post)
    Quote from TGWo: “Quote from Mostrivia: “I don't think you understand my proposal. This change would increase the power of deathstar so much that it would need to be nerfed a bit. This change would decrease the power of Light Fighters, Rocket…
  • Raszagal88 -

    Posted the thread [Feature] ​Fleet Simulation Contest​ Events.

    Thread
    In my alliance we often do events. Some months ago we did a private Fleet Simulation Contest Event, so I did an Excel book to make it easier to build up our fleets. This feature is more simple than most of features people post here, but this is still a
  • Mostrivia -

    Replied to the thread Fleet, Defense and Combats Change the way shielding works to favor bigger units.

    Post
    Quote from TGWo: “Quote from Mostrivia: “I don't think you understand my proposal. This change would increase the power of deathstar so much that it would need to be nerfed a bit. This change would decrease the power of Light Fighters, Rocket…
  • TGWo -

    Replied to the thread Nixian Raid Tracker.

    Post
    Quote from Nixian: “@TGWo not sure what you mean? checkattack also tracks raid profits so it doesn't just track number of attacks ” probably is a my mistake. I have read "Anti Bash Script" so I didn't check exactly what do script, because I thought…
  • TGWo -

    Replied to the thread Fleet, Defense and Combats Change the way shielding works to favor bigger units.

    Post
    Quote from Mostrivia: “I don't think you understand my proposal. This change would increase the power of deathstar so much that it would need to be nerfed a bit. This change would decrease the power of Light Fighters, Rocket Launchers, etc. ” I have…